dobo (demo)
For my inaugural PICO-8 project, I ambitiously set out to create a metroidvania-style game. However, recognizing the complexity and scale of such an undertaking for a first endeavor, I've decided to pivot. Before returning to complete this ambitious project, I plan to develop and release three smaller-scale games. This approach will allow me to refine my skills and deliver a more polished and engaging metroidvania experience in the future.
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